| Skill Name | Description |
| Anchor | Temporarily paralyzes target. |
| Anti Magic | Increases M. Def. |
| Aqua Splash | Powerful wave attack, useful against multiple enemies. |
| Aqua Swirl | Attacks target with a burst of water. |
| Aura Bolt | Launches an Intense bolt of magical energy. MP consumption rate is low and Casting Speed Is short. |
| Aura Burn | A short range magical attack. |
| Aura Flare | Close range burst of magical energy. |
| Aura Symphony | By using two types of forces, launches an attack to inflict significant damage. |
| Blaze | Causes your body to erupt in flames to send a ball of fire towards your target. |
| Blazing Circle | Sends out a ring of flames around oneself. |
| Blazing Skin | Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. |
| Blizzard | Devastating double wintry attack that reduces enemy's Speed. |
| Body To Mind | Restores MP by sacrificing one's own HP. |
| Boost Mana | Increases one's maximum MP. |
| Bright Servitor | Temporarily increases servitor's M. Atk. |
| Cancel | Removes buffs and debuffs from a target enemy. |
| Clear Mind | Enhances MP regeneration while standing or walking. |
| Concentration | Temporarily lowers the probability of magic being canceled due to damage. |
| Corpse Burst | Explodes a dead body to attack a nearby enemy. |
| Corpse Life Drain | Absorbs HP from a corpse. |
| Cubic Mastery | Ability to summon 2 Cubics at once. |
| Curse Chaos | Instantaneous curse that reduces enemy's Accuracy. |
| Curse Death Link | Transfers one's pain to the enemy. The lower one's HP, the greater its power. |
| Curse Discord | Confuses an enemy to attack its ally. |
| Curse Disease | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
| Curse Fear | Instills fear into an enemy causing it to flee. |
| Curse Gloom | Curse that decreases enemy's M. Def. |
| Curse: Weakness | Instantaneous curse that reduces target's P. Atk. |
| Curse:Poison | Instantaneous poisonous curse. |
| Death Spike | Damages an enemy by throwing a bone. |
| Decay | Causes decay in target, continuously reducing enemy's HP. |
| Demon Wind | A devastating double-wind attack. Temporarily reduces cursed enemy's HP regeneration. |
| Elemental Assault | Launches an attack that will inflict great damage. In order to use this skill, one will need the force of water and the force of wind. |
| Elemental Storm | Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of water. |
| Elemental Symphony | Launches an attack that will inflict great damage. In order to use this skill, one will need the force of fire and the force of wind. |
| Energy Bolt | Launches magical bolt of energy. MP consumption rate is low and Casting Speed is quick. |
| Fast HP Recovery | Increases one's HP recovery speed. |
| Fast Mana Recovery | Increases MP Recovery Speed. |
| Fast Servitor | Temporarily increases servitor's Speed. |
| Fast Spell Casting | Spell casting speed increases. |
| Flame Strike | Toss flame that causes wide area to catch fire. Power |
| Forget | Takes away the enemy's will to attack. |
| Freezing Shackle | Powerful freezing attack that reduces enemy's HP while in effect. |
| Freezing Skin | Temporarily reflects damage back upon the enemy, excluding damage from skill or remote attack. |
| Frost Bolt | Freezing attack that reduces enemy's Speed. |
| Frost Wall | Attacks your target with a wall of ice. |
| Greater Concentration | Temporarily lowers the probability of magic being canceled due to damage. |
| Higher Mana Gain | Increases the recovery rate when MP is being recovered by recharge. |
| Hurricane | Creates a whirlwind of destruction. |
| Hydro Blast | Shoots out a spray of highly pressurized water. |
| Ice Bolt | Freezing attack that temporarily slows enemy's Speed. |
| Ice Dagger | A blade of ice that causes enemy to bleed. |
| Inferno | Devastating double fire attack. Flames reduce enemy's HP. |
| Light Armor Mastery | Increases P. Def., Casting Spd., Atk. Spd., and MP recovery speed when one is wearing light armor. |
| Mana Regeneration | Temporarily increases ability to restore MP. Consumes 7 Spirit Ores. |
| Mass Slow | Temporarily reduces Speed of nearby enemies. HP is consumed depending on level and effect. |
| Mighty Servitor | Temporarily increases servitor's P. Atk. |
| Poisonous Cloud | Instantaneous poison cloud attack. |
| Prominence | Gathers the air surrounding the caster to create a giant fireball attack. |
| Quick Recovery | Time between magic reuse shortens. |
| Rain of Fire | Flaming hail attack, useful against multiple enemies. |
| Resist Aqua | Temporarily increases tolerance to attack by water. |
| Robe Mastery | Increases one's P. Def. when one is wearing a robe. |
| Seed of Fire | Instills the force of fire. Unless a new force is instilled in 5 seconds, all forces will disappear. |
| Seed of Water | Instills the force of water. Unless a new force is instilled in 5 seconds, all forces will disappear. |
| Seed of Wind | Instills the force of wind. Unless a new force is instilled in 5 seconds, all forces will disappear. |
| Servitor Blessing | Cancels servitor's hold, paralysis and Atk. Spd. and reduces Speed. |
| Servitor Cure | Cures a servitor's bleeding and poisoning. |
| Servitor Empower | Increases a servitor's P. Def. and M. Def significantly. Servitor is immobilized while in effect. |
| Servitor Haste | Temporarily increases servitor's Atk. |
| Servitor Heal | Recovers servitor's HP. |
| Servitor Magic Shield | Temporarily increases servitor's M. Def. |
| Servitor Physical Shield | Temporarily increases servitor's P. Def. |
| Servitor Recharge | Recovers a Servitor's MP. |
| Shadow Flare | Launches a dark magical attack. Over-hit is possible. |
| Shadow Spark | Launches a dark magical attack. Over-hit is possible. |
| Silence | Temporarily silences enemy. |
| Sleep | Instantly puts target to sleep. |
| Sleeping Cloud | Instantly puts nearby enemies to sleep. |
| Slow | Temporarily reduces target's Speed. |
| Solar Flare | Launches a sacred magical attack. Over-hit is possible. |
| Solar Spark | Launches a sacred magical attack. Over-hit is possible. Power |
| Summon Aqua Cubic | Summons an Aqua Cubic that blasts its target with cold air, dealing continuous damage. In order to summon it, one will need 2 Crystals: D Grade. |
| Summon Binding Cubic | Summons a Binding Cubic that launches a paralysis attack. In order to summon it, one will need 5 Crystals: D Grade. |
| Summon Corrupted Man | Summons a Corrupted Man out of a corpse. Requires Crystals: D Grade. 90% of acquired Exp will be consumed. |
| Summon Kai the Cat | Summons Kai the Cat, a servitor. Requires Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval. |
| Summon Kat the Cat | Summons Kat the Cat, who provides an additional supply of MP. Requires Crystals: D Grade. Consumes 30% of acquired Exp. |
| Summon Life Cubic | Summons a Cubic, which uses Heal to recover its summoner. Summoning Crystal - 6 Grade Ds. |
| Summon Mew the Cat | Summons Mew the Cat. who assists in combat using attack magic. Requires Crystal: D grade. Consumes 90% of acquired Exp. |
| Summon Phantom Cubic | Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 2 Crystals: D Grade are needed. |
| Summon Reanimated Man | Summons a Reanimated Man. Requires Crystals: D Grade. Afterwards, an additional 3 crystals will be consumed at a regular interval. 30% of acquired Exp will be consumed. |
| Summon Shadow | Summons a Shadow. Requires 3 Crystals: D Grade. 30% of acquired Exp will be consumed. |
| Summon Silhouette | Summons a Silhouette. The Silhouette will use attack magic to assist during combat. Requires 1 Crystal: D Grade. 90% of acquired Exp is consumed. |
| Summon Soulless | Summons Soulless, a servitor. Requires 5 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval. |
| Summon Spark Cubic | Summons a Spark Cubic that stuns its target. In order to summon it, one will need 5 Crystals: D Grade. |
| Summon Unicorn Boxer | Summons a Unicorn Boxer, who supplies additional MP. Requires 3 Crystals: D Grade. 30% of acquired Exp will be consumed. |
| Summon Unicorn Merrow | Summons Unicorn Merrow, a servitor. Requires 5 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 1 additional crystal will be consumed at a regular interval. |
| Summon Unicorn Mirage | Summons a Unicorn Mirage. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D Grade. Consumes 90% of acquired Exp. |
| Surrender To Earth | Instantly decreases enemy's resistance to earth attacks. |
| Surrender To Poison | Instantly decreases enemy's resistance to poison. |
| Surrender To Water | Decreases target's resistance to water attack. |
| Surrender To Wind | Decreases target's resistance to wind attack. |
| Surrenders To Fire | Instantly decreases enemy's resistance to attacks by fire. |
| Tempest | Calls forth a severe storm to attack multiple enemies. |
| Transfer Pain | Transfers part of one's damage to a servitor. MP will be consumed continuously. |
| Twister | Attacks target with a . |
| Vampiric Claw | Absorbs HP. |
| Weapon Mastery | Increases P. Atk. and M. Atk. |