| Name | Description | |||||||||||||||||||
| Accuracy | Increases accuracy. Continuously consumes MP. | |||||||||||||||||||
| Aegis | Provides defense from all directions when a shield is equipped. | |||||||||||||||||||
| Aegis Stance | Provides defense from all directions when a shield is equipped. Decreases one's shield defense strength. | |||||||||||||||||||
| Aggression | Provokes opponent's desire to attack. | |||||||||||||||||||
| Attack Aura | Temporarily increases P. Atk. | |||||||||||||||||||
| Battle Roar | Temporarily increases maximum HP and restores HP. | |||||||||||||||||||
| Boost HP | Increases one's maximum HP. | |||||||||||||||||||
| Charm | Charms the enemy to decrease its desire to attack player. | |||||||||||||||||||
| Confusion | Throws the enemy into confusion and gets them to change the target of their attack. | |||||||||||||||||||
| Corpse Plague | Corpse emits a cloud that poisons nearby enemies. | |||||||||||||||||||
| Cubic Mastery 1 | Ability to summon 2 Cubics at once. | |||||||||||||||||||
| Cubic Mastery 2 | Ability to summon 3 Cubics at once. | |||||||||||||||||||
| Cure Bleeding | Heals one's wounds. | |||||||||||||||||||
| Dance of Aqua Guard | Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. | |||||||||||||||||||
| Dance of Concentration | Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. Used with two-handed swords. | |||||||||||||||||||
| Dance of Earth Guard | Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. Used with a two-bladed weapon. | |||||||||||||||||||
| Dance of Fire | Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. Used with two-handed swords. | |||||||||||||||||||
| Dance of Fury | Temporarily increases party's Atk. Spd. Continuous dancing consumes additional MP. Used with two-handed swords. | |||||||||||||||||||
| Dance of Inspiration | Temporarily increases party's Accuracy. Continuous dancing consumes additional MP. Used with two-handed swords. | |||||||||||||||||||
| Dance of Light | Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. Used with two-handed swords. | |||||||||||||||||||
| Dance of Mystic | Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Used with two-handed swords. | |||||||||||||||||||
| Dance of Protection | Temporarily bestows one's party members resistance to terrain damage. Continuous dancing consumes additional MP. Used with a two-bladed weapon. | |||||||||||||||||||
| Dance of Vampire | Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. Used with a two-bladed weapon. | |||||||||||||||||||
| Dance of Warrior | Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Used with two-handed swords. | |||||||||||||||||||
| Defense Aura | Temporarily increases P. Def. | |||||||||||||||||||
| Deflect Arrow | Increases defense against bow attacks. | |||||||||||||||||||
| Detect Animal Weakness | Temporarily increases P. Atk. against animals. | |||||||||||||||||||
| Detect Dragon Weakness | Temporarily increases P. Atk. against dragons. | |||||||||||||||||||
| Detect Insect Weakness | Temporarily increases P. Atk. against insects. | |||||||||||||||||||
| Detect Monster Weakness | Temporarily increases P. Atk. against insects. | |||||||||||||||||||
| Detect Plant Weakness | Temporarily increases P. Atk. against plants. | |||||||||||||||||||
| Divine Heal | Recovers one's HP. | |||||||||||||||||||
| Double Sonic Slash | By discharging sonic force, a powerful sword attack is made. Usable when dual-swords are equipped. Requires at least 2 charges of Focus Sonic to use. | |||||||||||||||||||
| Drain Health | Absorbs HP. | |||||||||||||||||||
| Dual Weapon Mastery | Increases attack power when using dual weapons. | |||||||||||||||||||
| Duelist Spirit | Temporarily increases Atk. Spd. Used with a two-bladed weapon. | |||||||||||||||||||
| Elemental Heal | Recovers your HP. | |||||||||||||||||||
| Entangle | Temporarily reduces target's Speed. | |||||||||||||||||||
| Fast HP Recovery | Increases one's HP recovery speed. | |||||||||||||||||||
| Fatal Strike | Gathers power to hit hard. Available with blades and blunts only. Over-hit available. | |||||||||||||||||||
| Final Fortress | Automatically increases P. Def. when HP level falls. | |||||||||||||||||||
| Final Frenzy | Automatically increases P. Atk when HP level falls. | |||||||||||||||||||
| Focus Attack | Attacks one enemy at a time. Used with a spear. Increases Accuracy. | |||||||||||||||||||
| Focus Mind | Increases one's MP Recovery Speed. | |||||||||||||||||||
| Focus Sonic | Charges your swords with energy for use in special combat skills. | |||||||||||||||||||
| Freezing Strike | Instantly freezes target area. Temporarily reduces enemy's Speed. | |||||||||||||||||||
| Guard Stance | Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously. | |||||||||||||||||||
| Hammer Crush | Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible. | |||||||||||||||||||
| Hamstring | Temporarily reduces enemy's Speed. | |||||||||||||||||||
| Hate Aura | Provokes your opponent to attack you. | |||||||||||||||||||
| Heavy Armor Mastery | Increases one's P. Def. when one is wearing heavy armor. | |||||||||||||||||||
| Hex | Instantly decreases enemy's P. Def. | |||||||||||||||||||
| Holy Armor | Increases defense against undead monsters. | |||||||||||||||||||
| Holy Aura | Instantaneous Hold attack upon nearby undead monsters. | |||||||||||||||||||
| Holy Blade | Ability to attack with sacred power. | |||||||||||||||||||
| Holy Blessing | Recovers HP. | |||||||||||||||||||
| Holy Strike | Inflicts damage to undead monsters. | |||||||||||||||||||
| Horror | Makes enemy fearful and run away. | |||||||||||||||||||
| Howl | Instantly reduces P. Atk. of surrounding enemies. | |||||||||||||||||||
| Iron Will | Temporarily increases M. Def. | |||||||||||||||||||
| Life Leech | Absorbs the enemy's HP. | |||||||||||||||||||
| Life Scavenge | Drains HP from corpses. | |||||||||||||||||||
| Light Armor Mastery | Increases P. Def. and Evasion when wearing light armor. | |||||||||||||||||||
| Lightning Strike | Lightning bolt attack that temporarily paralyzes the enemy. | |||||||||||||||||||
| Lionheart | Temporarily increases resistance to Paralysis, Hold, Sleep or Shock attack. | |||||||||||||||||||
| Magic Resistance | Increases M. Def. | |||||||||||||||||||
| Majesty | Temporarily decreases Evasion and increases P. Def. | |||||||||||||||||||
| Poison | Instantly poisons enemy. | |||||||||||||||||||
| Poison Blade Dance | Sword emits cloud that poisons nearby enemies. Used with double-bladed weapons. | |||||||||||||||||||
| Poison Recovery | Self-cures poison. | |||||||||||||||||||
| Polearm Mastery | Increases P. Atk. when using a polearm. | |||||||||||||||||||
| Power Break | Instantly reduces enemy's P. Atk | |||||||||||||||||||
| Power Smash | Enhanced weapon swing. Usable when a sword or blunt weapon is equipped. Over-hit available. | |||||||||||||||||||
| Provoke | Draws in monsters towards oneself from a large surrounding area. | |||||||||||||||||||
| Reflect Damage | Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. | |||||||||||||||||||
| Remedy | Stops user's bleeding. | |||||||||||||||||||
| Revival | PC fully recovers. Can only be used 1/10 of maximum HP. | |||||||||||||||||||
| Sacrifice | Recovers HP sacrificing own powers. | |||||||||||||||||||
| Sacrifice | Restores HP by sacrificing one's own HP. | |||||||||||||||||||
| Sanctuary | Instantly reduces P. Atk. of surrounding undead monsters. Effect 3. | |||||||||||||||||||
| Shield Fortress | Increases personal shield defense rate. Continuously consumes MP. | |||||||||||||||||||
| Shield Mastery | Shield defense rate increases. | |||||||||||||||||||
| Shield Stun | Throws target into a state of shock. | |||||||||||||||||||
| Song of Earth | Temporarily increases P. Def. of party members. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Flame Guard | Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Hunter | Temporarily increases party members' critical rate. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Invocation | Temporarily increases party members' resistance to dark magic attacks. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Life | Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Storm Guard | Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Vengeance | Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Vitality | Instantly increases party members' maximum HP. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Warding | Temporarily increases party members' M. Def. When singing continuously, additional MP is consumed. | |||||||||||||||||||
| Song of Water | Temporarily increases party's Evasion. Continuous singing consumes additional MP. | |||||||||||||||||||
| Song of Wind | Temporarily increases party's movement. Continuous singing consumes additional MP. | |||||||||||||||||||
| Sonic Blaster | By discharging sonic force, a beam is emitted to strike distant targets. Usable when swords, blunts, or dual-swords are equipped. Requires at least 1 charge of Focus Sonic to use. | |||||||||||||||||||
| Sonic Buster | By discharging sonic force, a wave is emitted that strikes multiple targets in front of you. Usable when swords, blunts, or dual-swords are equipped. Requires at least 1 charge of Focus Sonic to use. | |||||||||||||||||||
| Sonic Storm | By discharging sonic force, a beam is emitted that strikes multiple distant targets. Usable when swords, blunts, or dual-swords are equipped. Requires at least 1 charge of Focus Sonic to use. | |||||||||||||||||||
| Spirit Barrier | Temporarily increases M. Def. | |||||||||||||||||||
| Sprint | Temporarily increases Speed. | |||||||||||||||||||
| Sting | Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible. | |||||||||||||||||||
| Stun Attack | Stunning attack that inflicts shock and damage upon the enemy. Used with a blunt weapon. Over-hit possible. | |||||||||||||||||||
| Summon Dark Panther | Summons a Dark Panther capable of agile attacks. Requires 5 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval. | |||||||||||||||||||
| Summon Life Cubic | Summons a cubic that restores its owner's HP by using Heal. When summoning, 13 Crystals: D Grade are needed. | |||||||||||||||||||
| Summon Phantom Cubic | Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 2 Crystals: D Grade are needed. | |||||||||||||||||||
| Summon Storm Cubic | Summons a cubic that attacks by imitating its master. When summoning, 14 Crystals: D Grade are needed. | |||||||||||||||||||
| Summon Vampiric Cube | Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 6 Crystals: D Grade. | |||||||||||||||||||
| Summon Viper Cubic | Summons a cubic that poisons the enemy. When summoning, 6 Crystals: D Grade are needed. | |||||||||||||||||||
| Sword Blunt Mastery | Increases P. Atk. when one is using a sword or blunt type weapon. | |||||||||||||||||||
| Sword Symphony | Used to inflict damage to surrounding enemies while fleeing. | |||||||||||||||||||
| Thrill Fight | Temporarily decreases Speed and increases Atk. Spd. | |||||||||||||||||||
| Thunder Storm | Stunning and damaging attack upon nearby enemies. Used with a pole arm. Over-hit possible. | |||||||||||||||||||
| Triple Slash | Slashes three times quickly. Usable when dual-swords are equipped. Over-hit available. | |||||||||||||||||||
| Triple Sonic Slash | By discharging sonic force, an enhanced triple swing attack is made. Usable when dual-swords are equipped. Level 3 or above Focus Sonic charge required. | |||||||||||||||||||
| Ultimate Defense | Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect. | |||||||||||||||||||
| Vicious Stance | Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously. | |||||||||||||||||||
| Vital Force | Allows quick recovery while one is sitting down. | |||||||||||||||||||
| War Cry | Momentarily increases P. Atk. | |||||||||||||||||||
| Whirlwind | Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Over-hit available. | |||||||||||||||||||
| Wild Sweep | Uses a pole-arm weapon to strike multiple enemies. Over-hit available. | |||||||||||||||||||
| Wrath | Decreases CP of nearby enemies. Used with a spear. | |||||||||||||||||||