Name Description
Accuracy Increases accuracy. Continuously consumes MP.
Aegis Provides defense from all directions when a shield is equipped.
Aegis Stance Provides defense from all directions when a shield is equipped. Decreases one's shield defense strength.
Aggression Provokes opponent's desire to attack.
Attack Aura Temporarily increases P. Atk. 
Battle Roar Temporarily increases maximum HP and restores HP. 
Boost HP Increases one's maximum HP.
Charm Charms the enemy to decrease its desire to attack player. 
Confusion Throws the enemy into confusion and gets them to change the target of their attack.
Corpse Plague Corpse emits a cloud that poisons nearby enemies. 
Cubic Mastery 1 Ability to summon 2 Cubics at once.
Cubic Mastery 2 Ability to summon 3 Cubics at once.
Cure Bleeding Heals one's wounds. 
Dance of Aqua Guard Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP.
Dance of Concentration Temporarily increases party members' Casting Spd., and decreases magic cancel rate. Continuous dancing consumes additional MP. Used with two-handed swords.
Dance of Earth Guard Temporarily increases party members' resistance to earth attacks. Continuous dancing consumes additional MP. Used with a two-bladed weapon.
Dance of Fire Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. Used with two-handed swords.
Dance of Fury Temporarily increases party's Atk. Spd. Continuous dancing consumes additional MP. Used with two-handed swords.
Dance of Inspiration Temporarily increases party's Accuracy. Continuous dancing consumes additional MP. Used with two-handed swords.
Dance of Light Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. Used with two-handed swords.
Dance of Mystic Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. Used with two-handed swords.
Dance of Protection Temporarily bestows one's party members resistance to terrain damage. Continuous dancing consumes additional MP. Used with a two-bladed weapon.
Dance of Vampire Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. Used with a two-bladed weapon.
Dance of Warrior Temporarily increases party members' P. Atk. Continuous dancing consumes additional MP. Used with two-handed swords.
Defense Aura Temporarily increases P. Def.
Deflect Arrow Increases defense against bow attacks.
Detect Animal Weakness Temporarily increases P. Atk. against animals.
Detect Dragon Weakness Temporarily increases P. Atk. against dragons.
Detect Insect Weakness Temporarily increases P. Atk. against insects.
Detect Monster Weakness Temporarily increases P. Atk. against insects.
Detect Plant Weakness Temporarily increases P. Atk. against plants.
Divine Heal Recovers one's HP. 
Double Sonic Slash By discharging sonic force, a powerful sword attack is made. Usable when dual-swords are equipped. Requires at least 2 charges of Focus Sonic to use. 
Drain Health Absorbs HP. 
Dual Weapon Mastery Increases attack power when using dual weapons.
Duelist Spirit Temporarily increases Atk. Spd. Used with a two-bladed weapon.
Elemental Heal Recovers your HP.
Entangle Temporarily reduces target's Speed. 
Fast HP Recovery Increases one's HP recovery speed.
Fatal Strike Gathers power to hit hard. Available with blades and blunts only. Over-hit available.
Final Fortress Automatically increases P. Def. when HP level falls.
Final Frenzy Automatically increases P. Atk when HP level falls.
Focus Attack Attacks one enemy at a time. Used with a spear. Increases Accuracy.
Focus Mind Increases one's MP Recovery Speed.
Focus Sonic Charges your swords with energy for use in special combat skills. 
Freezing Strike Instantly freezes target area. Temporarily reduces enemy's Speed. 
Guard Stance Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
Hammer Crush Devastating attack, leaving enemy in a state of shock. Used with a blunt weapon. Over-hit is possible.
Hamstring Temporarily reduces enemy's Speed.
Hate Aura Provokes your opponent to attack you.
Heavy Armor Mastery Increases one's P. Def. when one is wearing heavy armor.
Hex Instantly decreases enemy's P. Def. 
Holy Armor Increases defense against undead monsters.
Holy Aura Instantaneous Hold attack upon nearby undead monsters.
Holy Blade Ability to attack with sacred power.
Holy Blessing Recovers HP. 
Holy Strike Inflicts damage to undead monsters. 
Horror Makes enemy fearful and run away.
Howl Instantly reduces P. Atk. of surrounding enemies.
Iron Will Temporarily increases M. Def. 
Life Leech Absorbs the enemy's HP. 
Life Scavenge Drains HP from corpses.
Light Armor Mastery Increases P. Def. and Evasion when wearing light armor.
Lightning Strike Lightning bolt attack that temporarily paralyzes the enemy. 
Lionheart Temporarily increases resistance to Paralysis, Hold, Sleep or Shock attack.
Magic Resistance  Increases M. Def.
Majesty Temporarily decreases Evasion and increases P. Def. 
Poison Instantly poisons enemy.
Poison Blade Dance Sword emits cloud that poisons nearby enemies. Used with double-bladed weapons. 
Poison Recovery Self-cures poison. 
Polearm Mastery Increases P. Atk. when using a polearm.
Power Break Instantly reduces enemy's P. Atk
Power Smash Enhanced weapon swing. Usable when a sword or blunt weapon is equipped. Over-hit available.
Provoke Draws in monsters towards oneself from a large surrounding area.
Reflect Damage Temporarily reflects damage back upon the enemy excluding damage from skill or remote attack. 
Remedy Stops user's bleeding.
Revival PC fully recovers. Can only be used 1/10 of maximum HP. 
Sacrifice Recovers HP sacrificing own powers.
Sacrifice Restores HP by sacrificing one's own HP.
Sanctuary Instantly reduces P. Atk. of surrounding undead monsters. Effect 3.
Shield Fortress Increases personal shield defense rate. Continuously consumes MP.
Shield Mastery Shield defense rate increases.
Shield Stun Throws target into a state of shock.
Song of Earth Temporarily increases P. Def. of party members. Continuous singing consumes additional MP.
Song of Flame Guard Temporarily increases party members' resistance to attacks by fire. Continuous singing consumes additional MP.
Song of Hunter Temporarily increases party members' critical rate. Continuous singing consumes additional MP.
Song of Invocation Temporarily increases party members' resistance to dark magic attacks. Continuous singing consumes additional MP.
Song of Life Temporarily increases party members' HP regeneration. Continuous singing consumes additional MP.
Song of Storm Guard Temporarily increases party members' resistance to attacks by wind. Continuous singing consumes additional MP.
Song of Vengeance Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing consumes additional MP.
Song of Vitality Instantly increases party members' maximum HP. Continuous singing consumes additional MP.
Song of Warding Temporarily increases party members' M. Def. When singing continuously, additional MP is consumed.
Song of Water Temporarily increases party's Evasion. Continuous singing consumes additional MP.
Song of Wind Temporarily increases party's movement. Continuous singing consumes additional MP.
Sonic Blaster By discharging sonic force, a beam is emitted to strike distant targets. Usable when swords, blunts, or dual-swords are equipped. Requires at least 1 charge of Focus Sonic to use.
Sonic Buster By discharging sonic force, a wave is emitted that strikes multiple targets in front of you. Usable when swords, blunts, or dual-swords are equipped. Requires at least 1 charge of Focus Sonic to use.
Sonic Storm By discharging sonic force, a beam is emitted that strikes multiple distant targets. Usable when swords, blunts, or dual-swords are equipped. Requires at least 1 charge of Focus Sonic to use. 
Spirit Barrier Temporarily increases M. Def.
Sprint Temporarily increases Speed. 
Sting  Inflicts a serious, bleeding wound upon the enemy. Used with a sword, dagger, or two-handed weapon. Over-hit possible.
Stun Attack Stunning attack that inflicts shock and damage upon the enemy. Used with a blunt weapon. Over-hit possible. 
Summon Dark Panther Summons a Dark Panther capable of agile attacks. Requires 5 Crystals: D Grade. 30% of acquired Exp will be consumed. Afterwards, 2 additional crystals will be consumed at a regular interval.
Summon Life Cubic Summons a cubic that restores its owner's HP by using Heal. When summoning, 13 Crystals: D Grade are needed.
Summon Phantom Cubic Summons a cubic that weakens the enemy's P. Atk., P. Def., and Atk. Spd. When summoning a cubic, 2 Crystals: D Grade are needed.
Summon Storm Cubic Summons a cubic that attacks by imitating its master. When summoning, 14 Crystals: D Grade are needed.
Summon Vampiric Cube Summons a cubic that absorbs the enemy's HP and thereby restores its master's HP. In order to summon it, one will need 6 Crystals: D Grade.
Summon Viper Cubic Summons a cubic that poisons the enemy. When summoning, 6 Crystals: D Grade are needed.
Sword Blunt Mastery Increases P. Atk. when one is using a sword or blunt type weapon.
Sword Symphony Used to inflict damage to surrounding enemies while fleeing.
Thrill Fight Temporarily decreases Speed and increases Atk. Spd. 
Thunder Storm Stunning and damaging attack upon nearby enemies. Used with a pole arm. Over-hit possible.
Triple Slash Slashes three times quickly. Usable when dual-swords are equipped.  Over-hit available.
Triple Sonic Slash By discharging sonic force, an enhanced triple swing attack is made. Usable when dual-swords are equipped. Level 3 or above Focus Sonic charge required.
Ultimate Defense Instantly increases P. Def. and M. Def. significantly. User must remain still while it takes effect.
Vicious Stance Increases the degree of damage being given to an enemy during a critical attack. One's MP will be consumed continuously.
Vital Force Allows quick recovery while one is sitting down.
War Cry Momentarily increases P. Atk.
Whirlwind Wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped.  Over-hit available.
Wild Sweep Uses a pole-arm weapon to strike multiple enemies. Over-hit available.
Wrath Decreases CP of nearby enemies. Used with a spear.